public final class SplashScreen extends Object
If your application is packaged in a jar file, you can use the
"SplashScreen-Image" option in a manifest file to show a splash screen.
Place the image in the jar archive and specify the path in the option.
The path should not have a leading slash.
For example, in the manifest.mf
file:
Manifest-Version: 1.0 Main-Class: Test SplashScreen-Image: filename.gif
If the Java implementation provides the command-line interface and you run
your application by using the command line or a shortcut, use the Java
application launcher option to show a splash screen. The Oracle reference
implementation allows you to specify the splash screen image location with
the -splash:
option.
For example:
java -splash:filename.gif TestHiDPI scaled image is also supported. Unscaled image name i.e. filename.gif should be passed in
manifest.mf
/-splash:
option for all image types irrespective of
HiDPI and Non-HiDPI.
Following is the naming convention for scaled images.
Screen scale 1.25: filename@125pct.gif
Screen scale 1.50: filename@150pct.gif
Screen scale 2: filename@200pct.gif and filename@2x.gif both are supported
Screen scale 2.50: filename@250pct.gif
Screen scale 3: filename@300pct.gif and filename@3x.gif both are supported
The command line interface has higher precedence over the manifest
setting.
The splash screen will be displayed as faithfully as possible to present the whole splash screen image given the limitations of the target platform and display.
It is implied that the specified image is presented on the screen "as is", i.e. preserving the exact color values as specified in the image file. Under certain circumstances, though, the presented image may differ, e.g. when applying color dithering to present a 32 bits per pixel (bpp) image on a 16 or 8 bpp screen. The native platform display configuration may also affect the colors of the displayed image (e.g. color profiles, etc.)
The SplashScreen
class provides the API for controlling the splash
screen. This class may be used to close the splash screen, change the splash
screen image, get the splash screen native window position/size, and paint
in the splash screen. It cannot be used to create the splash screen. You
should use the options provided by the Java implementation for that.
This class cannot be instantiated. Only a single instance of this class
can exist, and it may be obtained by using the getSplashScreen()
static method. In case the splash screen has not been created at
application startup via the command line or manifest file option,
the getSplashScreen
method returns null
.
- Since:
- 1.6
-
Method Summary
Modifier and Type Method Description void
close()
Hides the splash screen, closes the window, and releases all associated resources.Graphics2D
createGraphics()
Creates a graphics context (as aGraphics2D
object) for the splash screen overlay image, which allows you to draw over the splash screen.Rectangle
getBounds()
Returns the bounds of the splash screen window as aRectangle
.URL
getImageURL()
Returns the current splash screen image.Dimension
getSize()
Returns the size of the splash screen window as aDimension
.static SplashScreen
getSplashScreen()
Returns theSplashScreen
object used for Java startup splash screen control on systems that support display.boolean
isVisible()
Determines whether the splash screen is visible.void
setImageURL(URL imageURL)
Changes the splash screen image.void
update()
Updates the splash window with current contents of the overlay image.
-
Method Details
-
getSplashScreen
Returns theSplashScreen
object used for Java startup splash screen control on systems that support display.- Returns:
- the
SplashScreen
instance, ornull
if there is none or it has already been closed - Throws:
UnsupportedOperationException
- if the splash screen feature is not supported by the current toolkitHeadlessException
- ifGraphicsEnvironment.isHeadless()
returns true
-
setImageURL
public void setImageURL(URL imageURL) throws NullPointerException, IOException, IllegalStateExceptionChanges the splash screen image. The new image is loaded from the specified URL; GIF, JPEG and PNG image formats are supported. The method returns after the image has finished loading and the window has been updated. The splash screen window is resized according to the size of the image and is centered on the screen.- Parameters:
imageURL
- the non-null
URL for the new splash screen image- Throws:
NullPointerException
- ifimageURL
isnull
IOException
- if there was an error while loading the imageIllegalStateException
- if the splash screen has already been closed
-
getImageURL
Returns the current splash screen image.- Returns:
- URL for the current splash screen image file
- Throws:
IllegalStateException
- if the splash screen has already been closed
-
getBounds
Returns the bounds of the splash screen window as aRectangle
. This may be useful if, for example, you want to replace the splash screen with your window at the same location.You cannot control the size or position of the splash screen. The splash screen size is adjusted automatically when the image changes.
The image may contain transparent areas, and thus the reported bounds may be larger than the visible splash screen image on the screen.
- Returns:
- a
Rectangle
containing the splash screen bounds - Throws:
IllegalStateException
- if the splash screen has already been closed
-
getSize
Returns the size of the splash screen window as aDimension
. This may be useful if, for example, you want to draw on the splash screen overlay surface.You cannot control the size or position of the splash screen. The splash screen size is adjusted automatically when the image changes.
The image may contain transparent areas, and thus the reported size may be larger than the visible splash screen image on the screen.
- Returns:
- a
Dimension
object indicating the splash screen size - Throws:
IllegalStateException
- if the splash screen has already been closed
-
createGraphics
Creates a graphics context (as aGraphics2D
object) for the splash screen overlay image, which allows you to draw over the splash screen. Note that you do not draw on the main image but on the image that is displayed over the main image using alpha blending. Also note that drawing on the overlay image does not necessarily update the contents of splash screen window. You should callupdate()
on theSplashScreen
when you want the splash screen to be updated immediately.The pixel (0, 0) in the coordinate space of the graphics context corresponds to the origin of the splash screen native window bounds (see
getBounds()
).- Returns:
- graphics context for the splash screen overlay surface
- Throws:
IllegalStateException
- if the splash screen has already been closed
-
update
Updates the splash window with current contents of the overlay image.- Throws:
IllegalStateException
- if the overlay image does not exist; for example, ifcreateGraphics
has never been called, or if the splash screen has already been closed
-
close
Hides the splash screen, closes the window, and releases all associated resources.- Throws:
IllegalStateException
- if the splash screen has already been closed
-
isVisible
public boolean isVisible()Determines whether the splash screen is visible. The splash screen may be hidden usingclose()
, it is also hidden automatically when the first AWT/Swing window is made visible.Note that the native platform may delay presenting the splash screen native window on the screen. The return value of
true
for this method only guarantees that the conditions to hide the splash screen window have not occurred yet.- Returns:
- true if the splash screen is visible (has not been closed yet), false otherwise
-