#ifndef RUBIK_H #define RUBIK_H #include #include #include "picinfo.h" using namespace std; #define PI 3.1415926535897932384626433832795; void Quit( int returnCode ); int LoadGLTextures( ); int resizeWindow( int width, int height ); void handleKeyPress( SDL_Keysym *keysym ); int initGL( GLvoid ); int drawGLScene( GLvoid ); int main( int argc, char **argv ); void drawsquare (picinfo *p, int s, int r, int c); void rotate (int s); void drawblack (); #endif