#ifndef _SPHEREMAP_ #define _SPHEREMAP_ void Quit( int returnCode ); int LoadGLTextures( ); int resizeWindow( int width, int height ); void handleKeyPress( SDL_Keysym *keysym ); int initGL( GLvoid ); void Sphere(double p_radius); void Normalize(GLdouble *v); void SphereFace(int p_recurse, double p_radius, GLdouble *a, GLdouble *b, GLdouble *c); int drawGLScene( GLvoid ); int main( int argc, char **argv ); #endif